Meta has recently shown that they are making more progress towards developing the Metaverse when their latest prototypes. However although incomplete, were disclose by Meta founder and CEO Mark Zuckerberg.
The Metaverse is a virtual world design to elevate people’s interaction beyond the current social media platforms.
It was make as an online alternative community where individuals can interact with each other in 3D. However create their own identities and explore this digital utopia.
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It’s been a busy year for Facebook founder and CEO Mark Zuckerberg. The company he founded in 2004 rebranded itself to Meta late last year. However announcing their goal of ventures into virtual reality worlds with the new name change.
Meta’s Reality Labs division has been working tirelessly to develop new prototypes and bring their ideas into reality.
Meta and Zuckerberg revealed some of the machines they have been working on – prototypes that will lead to lightweight. However hyper-realistic virtual reality graphics.
The designs, dubbed Butterscotch, Starburst and Holocake 2 are currently in their Quest 2 Display. They serve as a sneak peek to future headsets with an even more slender design that offers up some fine-looking details for virtual reality adventures.
“These prototypes, they’re custom and bespoke models that we make in our lab. However so they’re not products that are ready to ship. ” Zuckerberg say.
Last week, Facebook’s founder and CEO Mark Zuckerberg, along with Reality Labs chief scientist Michael Abrash and other members of Reality Labs, presented their works in an event that focused on the designs Meta refers to as “time machines.”
“I think we’re in the middle right now of a big step forward towards realism,” speak by the Meta CEO. “I don’t think it’s going to be that long until we can create scenes with basically perfect fidelity.”
“Only instead of looking at them on a screen, you’ll feel like you’re there,” he add.
Mark Zuckerberg, founder of Facebook fame and Metaverse gave an update on his company’s work during this presentation. He expressed enthusiasm for what they have created so far, saying:
“The issue today is that the vividness of screens that we have now compared to what your eyes see in the physical world is off by an order of magnitude or more.”
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